Parsing the source¶
So far we have read an assembly source file into a string, and we got to know some new data structures. It is time we use the one to fill the other. Let us start parsing.
What we know so far is this:
/// Parse assembly source code and turn it into a runnable program (or create report).
pub fn assemble(name: &str, content: &str) -> Result<Pgm, AsmErrorReport> {
let asm_pgm = AsmPgm::parse(name, content);
asm_pgm.to_program()
}
Assembler syntax¶
Our experimental assembler will begin using a simple syntax. Only one instruction per line, short opnames to identify the operation to be executed, optionally a single argument. I have written a short program: hallo-stack.lass
.
Straightforward. And you know the syntax already from my human friendly listings of bytecode. Parsing that looks simple. We do want to allow adding whitespaces, though. And we want to allow comments, for sure. Our assembler needs to handle a bit of noise, as in noice.lass
.
# This is an awesome program!
push_u8 123
push_u8 200 # What are we using the # 200 for?
add
pop
# let's end it here!
fin
Those two programs should be identical and produce the same bytecode.
One line at a time¶
The parse()
function we call creates an empty instance of AsmPgm
and then processes the source file line after line, filling the AsmPgm
on the way.
/// Parse an assembly program from source into `AsmPgm` struct.
fn parse(name: &str, content: &str) -> AsmPgm {
// create a new, clean instance to fill during parsing:
let mut p = AsmPgm {
name: String::from(name),
instructions: vec![],
line_number: 0,
text_pos: 0,
error: None,
};
// read the source, one line at a time, adding instructions:
for (n, line) in content.lines().enumerate() {
p.line_number = n + 1;
let line = AsmPgm::clean_line(line);
if let Err(e) = p.parse_line(line) {
// Store error in program and abort parsing:
p.error = Some(e);
break;
}
}
p
}
content.lines()
gives us an iterator that we can use to handle each line of the String content
in a for loop. We extend the iterator by calling enumerate()
on it; that gives us a different iterator, which counts the values returned by the first iterator, and adds the number to it. So n
will hold the line number and line
will hold the line's content.
We always keep track of where we are in the source. Because the enumerate()
starts counting at 0
(as things should be), we need to add 1
. File lines start counting at 1
. The first thing we do with the line is cleaning it. Then it gets processed by parse_line(line)
. If this produces an error, we will store that error and abort parsing. All our errors are fatal. The final line p
returns the AsmPgm
. We do not use a Result
this time, but the AsmPgm
can contain an error. Only if its error field is None
, the parsing was successful.
Cleaning the noise¶
/// Removes all noise from an assembler program's line.
fn clean_line(line: &str) -> String {
// Remove comments:
let line = if let Some(pair) = line.split_once("#") {
pair.0
} else {
&line
};
// Trim start and end:
let line = line.trim();
// Reduce all whitespaces to a single space (0x20):
ANY_WHITESPACES.replace_all(line, " ").to_string()
}
We use multiple techniques to clean our input: splitting, trimming, regular expressions. When we are done, we only have lines as they look in hallo-stack.lass
. The cleaned line can also be completely empty.
I want to add a word about that regexp in ANY_WHITESPACES
. Where does it come from? I am using some more Rust magic there, and the crate lazy_static
:
use lazy_static::lazy_static;
use regex::Regex;
// Regular expressions used by the assembler.
// lazy static takes care that they are compiled only once and then reused.
lazy_static! {
static ref ANY_WHITESPACES: Regex = regex::Regex::new(r"\s+").unwrap();
static ref OP_LINE_RE: Regex = regex::Regex::new(r"^(\S+)(?: (.+))?$").unwrap();
}
I do not pretend to understand the macro magic that happens here. But what happens, is that the regular expressions are compiled only once and then kept as some sort of global static immutable variable, that we can than use again and again all over the program as a reference. Static references are a convenient thing in Rust, if you remember what I told you about ownership. You can always have as many references to immutable static variables, because there is nothing that can happen to them, and they exist throughout the complete runtime of the program.
Parsing a clean line¶
/// Handles a single cleaned line from an Assembly program.
fn parse_line(&mut self, line: String) -> Result<(), AsmError> {
if line == "" {
// empty line (or comment only) - skip
return Ok(());
}
if let Some(caps) = OP_LINE_RE.captures(&line) {
let opname = caps.get(1).unwrap().as_str();
let parm = caps.get(2).map(|m| m.as_str());
return self.parse_instruction(opname, parm);
}
Err(AsmError::InvalidLine)
}
parse_line()
processes each line. Empty ones are just skipped. We use another regular expression, to find out if they match our schema. Because we cleaned it the expression can be rather simple: r"^(\S+)(?: (.+))?$"
. We look for one or more non-empty chars for our opname. It can be followed by a single argument, which must consist of one or more chars, separated by a single space. That is our optional oparg. If the line fits, we found an introduction we can try to parse. That is the job of parse_instruction()
. Everything that is neither empty nor an instruction, is an error, that we can simply return. It will abort the parsing and the caller will know, that there was an invalid line.
parse_instruction()
can also run into an error. We use our tried pattern of returning a Result
where the successful outcome does not carry any additional information (which is why we return Ok(())
). The error case will return an AsmError, that carries the reason for the error. And because of our the Result
type and because of Rust's might enum system, we can simply return what parse_instruction()
returns to us.
Handling the instruction itself will be handled in the next entry.
The source code for this post can be found under the tag v0.0.8-journey
.
- v0.0.8-journey source code
- v0.0.8-journey release
- v0.0.8-journey.zip
- v0.0.8-journey.tar.gz
git checkout v0.0.8-journey